Foraging has a high chance of destroying forage sources. This is an intentional balance mechanic to force you to use foraged food as a temporary...
Just checked, and indeed you can make sugarcane into generic stew. Edit: but duh, of course, you can't make basic food anymore. RIGHT. So this...
Colonists will resort to less finished types of foods if they become really, really hungry. So that ^ is true. (It might be worthwhile to make...
(Indeed just last week we had a short discussion about what additional combat research might look like. If you have more ideas for this, it'd be...
Thanks, fixed this for the next patch!
Oh yeah, logged as OC-5081. It requires 2 ingots. I *think* the tooltip says this. Checked the code and it says it should say 2. Does it not?
They do indeed work for sitting. (I know because I had to figure out how to get the bloody people aligned in the chairs and it was a huge pain!)
Okay, need some more clarification (if you could): Are you saying that a bandit attacked your Ceramics Workshop and destroyed it? Or did they...
Found the trade problem. It's, ahem, important to distinguish between "trade_office" and "trade_depot", it turns out. Surely the Ministry has a...
The interruption is due to something else, likely fleeing from a hostile, and a couple other rare cases maybe. (Workshift changes *never*...
Found and fixed the issue with pickling chillies for 52B! (They were searching for the wrong object tag on chillies, it turns out.)
Uh oh. Logged as OC-5073, should be straightforward. Logged as OC-5074. Should also be straightforward, thank you for the save game. Thanks...
1. Check out Beta 52A on the experimental branch! This should be fixed now. 2. Naturalists will do a "study plant" job on random plants, this is...
We'll have a fixed commodity count patch out really soon. Are you using the "move module" command? It may lead to ... irregularities, so I'd...
Bandits camps do still work. Trees do not regrow, and haven't for quite some time (except for farming!) Traders will drop their goods if they're...
Not a bug! Removed from non-experimental branch. I'll update the blog post changelog accordingly.
Found the brick charcoal kiln error, quirk of dev build and the requirements to produce it. It'll be fixed shortly.
Can you upload a save game of this? I've managed to place a use a Brick Charcoal Kiln successfully in our dev version, so doesn't seem to be a...
Noooooooo it was in a debug printline too not even real code aahhg (fixed in dev!)
Yeah, basically we'd want to tie it in a little better with the science system. The flavour of the event was cool, but could get a little spammy...
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