Chilli: Fixed! Molasses: Fixed! Dead bodies: Fixed! (they needed to set a reset to interactions after butchery, turns out) Hunt Animals: Fixed!
Thanks; this is an obscure one. Should be fixed for next. Fixed as well! Yes, that would break it. I recommend not using move module as it does...
Thanks for the report, logged as OC-5014. Very strange! Logged as OC-5015.
Working on new feature dev right now and haven't had time to dig into feedback about that. It'll need better balancing and more expressive...
2. I think it is that you must close a building's window before opening a new one rather than clicking on a new building implicitly closing the...
It improves responsiveness of those UIs to mouseclicks, yes. The office workshift on/off state was also fixed.
Thanks, logged this as OC-4983.
Logged as OC-4975 for me! How so? Weapon locker unlocking/balance is definitely not finalized. Commodities menu error is found and fixed.
Found the food error and fixing it up now. (The new low-level foods did not correctly register with the Quality of Life system).
Wow, just found the problem here: researching Opium requires Tobacco be researched. Tobacco requires a temperate climate. Opium requires tropical....
Uh oh. Checking your saves out now. I suspect it's a workshop job breaking in a very unfortunate manner so I'm double-checking all active jobs at...
Thanks, logged as OC-4954! Also OC-4954! Almost certainly the same issue.
Yes, this is not correct! It'll also need to tell you a module is damaged in the UI. Logged as OC-4928, thanks for the report.
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