Doesn't the bandit event tell you how many bandits are attacking? (Added in numbers for fishpeople and foreign units as well. Let's see how this...
So uh, basically every single thing you mentioned here is already used when evaluating the decision to join a cult. (Well, upper class...
Okay, I should take a few minutes to clear up some things on the subject of cults. First: I want to be sure that no one is taking the narrative...
(... Is no one dissecting the corpses of horrors? There are lots of Fun Science Rewards inside!)
Well, technically cultists have certain Abilities that are Interesting depending on how out of hand they get and depending on what the cult in...
My thinking when writing those up, at the time, was "new things that we put a lot of work into", but that's a good point. Will keep it in mind for...
Fair point! I'll make a note to have the job account for that.
Hauling is not associated with the butcher job as-such. Generally the case is that the hunter can find a more important job or target OR they...
Fixed for next version! This happens when fishpeople intimidate humans. Logged as OC-4063 ; triggered by fishperson item drop in certain...
Will check on all of these cases and make sure they work for the next release! Logged as OC-4042. Edit: There was logic set up to make sure that...
Thanks! Yeah, everyone is getting this. It's fixed for 43B.
Yup, looks like a line of debug code was left in that event. It'll be un-gummed for the next experimental.
Okay, this is on the proper post now: Oh no, the memory it was trying to create got lost in the various back & forth revisions of the memories...
Edit: Whoa, wrong thread. Fixed the thing in the /other/ thread. As for this one: Checking it out. There was some weirdness noticed at the last...
Hi! Logged OC-4000 to double check the mechanics here.
Post 42E, bettles must damage an actual character to be flagged as a military target. Damaging crops won't trigger a military response - but will...
They should. If this is about hunting at night, you'd have to enable their work-shift during the two nighttime shifts via the Work Crew panel.
Switching on "hunting" should let people fight the beetles (in 42D+). For the next update, any animal that actually damages a human will be...
(This changelog is wholly unnatural.)
This is amazing. And it is basically exactly what @MOOMANiBE did when balancing all the crops in the first place, with design imperatives pretty...
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