This is now fixed for 45B!
I can't repro this as-such. I have, however, put a backup catch in the code so that if an ingredient fails to find a valid output it'll output...
Hey, watch whose face you call wacky!
This should now be fixed for 45A!
So making sermons wake people up if they're sleeping within a certain radius. Should do this for any workshop work as well, really, like DF...
This is logged as OC-4074. Basically, the generated floor geometry post-blueprint stage is just slightly higher than it should be and it only...
Re. pipes : Thanks for the report, logged as OC-4198 for us to look into. Chapel: Yes, assigning a workcrew should be sufficient. It turns out I...
Yes. If someone is simply maddened, has been "cult seeded" (and not marked by some flavour of eldritch horror at that point), and their traits...
... that. Is a good idea. I have no idea why we didn't think of it before. OC-4196
Logged as OC-4183. (Do you have a workbench in your kitchen btw?) A console log in particular for those scripterrors would be super helpful....
Yeah, how much the individuals like one another can be a significant factor. Probably worthwhile to cap the negative effect being enemies can have...
I think that trading may take care of this problem. Too much junk? Sell it to get some of what you actually need! (All in good time.)
Cancelling the burial job manually via the jobs menu or click-dragging the corpse *should* stop auto-burial. I'll double-check this behaviour:...
Gonna lock this thread so we can move on to 45.
:o logged as OC-4164
-- Fixed for the next patch!
(Oh, BTW, it'd be cool if people posted saves. It's really helpful to see how people have set up their colonies so we can see how their logistics...
(Well, it's not super brilliant in that it doesn't actually locate the witness then push a memory to them and use them as a part of the event. But...
Fixed for 44B, sort of. (Timber is technically the correct terminology, referring to the base material type, but we don't have a good way to...
Fixed for 44A!
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