Hi! I love that it just creeps everyone out. But there is indeed a ticket logged on my TODO to do something with Obeliskian corpses:, and it's...
Acknowledged scripterror! Will be cleaning this up for the next experimental.
There was a problem with animations not firing for characters in certain cases that made them look like they were standing while actually asleep -...
Yeah, last building built being only valid target for getting random position in building is logged as OC-3241 in our system.
Thanks, logged as OC-3635, will try to get that handled for the next patch.
Yes.
Optimization for all, less considered castration for some!
Oh hey, guess what just came out?
The idea there is that a system can feel more complete to the player than it is in terms of overall development. Feature A might need to be redone...
Sorry about the naturalists not following orders - I broke this in 40B, will be fixed for 40C. Building a Naturalist's Office will make a proper...
(Have you tried surveying the mineralogical beacons that don't have accompanying ore nodes then building mines?)
Thanks -- digging into these mission states and I'm finding some cases that needed cleaning up. Should get these working properly for 40C!
I'll reply to a few of these in the time I have to do so - @Alephred : Haha, glad you enjoyed the beetle event :) @Akuma : For the fishpeople...
Ah - the load game UI fix somehow slipped by even though we totally fixed it. It'll be in for 40B! The problem happens when your list of...
Man, it's remarkable how this game is so much like the first concepts I drew for CE which were heavily inspired by Impressions: [IMG] Down to...
@Alephred: Maize is unchanged. No idea about HD writing. @Nicholas ? Gabion placement ghosts are logged as OC-3552. Commemorative item drops not...
That one is not yet resolved. The big difference between the lettered sub-patches and the monthly updates is that this is when all the month's...
They have both, but they're really just tracked by ID. Nothing is in place (yet) to ensure names aren't repeated; it hasn't happened to me yet...
Gave these events all a cleanup & tested them -- this shouldn't happen in the next patch!
Uh oh. I know exactly what this is - when bandits are harvested, they don't mark that they've been harvested. Soooo ... yeah. Oh god.
Separate names with a comma.