Ah, i'm sorry. I must have missed that. How far has everyone gotten in Isaac? It took me 80 hours, but I got 100%. The no-damage achievements...
I understand where the offense comes from in The Binding of Isaac, but I lean more towards the idea that you shouldn't be offended by it unless...
This would make me extremely happy. The fire and ice reference was a fantastic little surprise; would love to see more English-y things.
Just curious, since playing through that deep in the dungeon often takes a couple of hours and lots of deaths. So far I've seen: Diggle god of...
The Ascii Dreams link was a bit sneaky for me. Links aren't showing up in a different color or font for me-- might want to change that. +1 on...
A dungeon management game sounds pretty nifty. I'd also like to see another roguelike, but very stripped down and playable in bite-sized chunks...
I feel completely ridiculous for never thinking of this. Another idea: Create a hotkey to transmute the last item you picked up. Obviously you'd...
Werediggle + Demonology worked pretty well for me last game. Cast magic circle and then transform, and you get a very resistant, damage-absorbing...
Even better: have an option to set a threshold value (anything under 30 zorkmids, for example) to auto-transmute. Don't know if that is even...
I am sure this has some drawbacks, but what if crafting something rolled a chance to "discover" a new recipe? Different recipes would need to be...
Has anyone else been having huge memory/slowdown issues the deeper they get in the dungeon? I noticed it starting around floor 8, then it got...
http://www.steamgifts.com/giveaway/SIb8K/dungeons-of-dredmor-realm-of-the-diggle-gods Giveaway is going until December 24th. If you don't have...
I think that, in an age where indie devs are more numerous and popular than ever, people (myself included) are a bit spoiled when it comes to...
"Depending on your build, you can ignore/sell/cube useless items." If I'm doing melee and smithing, that's 1.5 rows taken up by ingots, 2 rows...
I understand that, but as it is now, the player has much more strategic incentive to hoard than not...even if it means making the game more...
After crafting materials, hoarded food, potions, and other incidentals like traps...i end up with barely any empty space for items except for...
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