This is intended so you don't have to micro military rallies or civ job setting & cancelling to explore. Naturalists could use some more fleshing...
Multiple crops in one tile: It seems to be just Clawbulbs + other crops; looking into it under OC-2781. Office overseer death says "Building...
(You meddle with forces beyond human ken!)
I gave bandit and fish spawns a *lot* of tweaking. It will check for civilization levels now (and not spawn in civ), the spawn zones are moved...
Ah. We just renewed some stuff and looks like something got mis-aligned. I've asked Derek to have a look into it!
To give my non-answer: factories are cool, but @Nicholas is the one to ask about the procedural buildings.
I hear ya, but it's Important and Responsible for us to flesh out the game mechanics before getting too deep into visual polish. Once everything...
Moderator hat on: Please don't do this if you are not contributing to the conversation.
That's so super weird! I tried to reproduce this in the most straightforward way possible (in rev35): built a town, started to build an upper...
Oh okay, I think I know what you mean -- I've seen this as well, I think it's due to the UI handling scrolling through elements in a non-standard...
(Yeah, I'd go ahead and make that 2015.)
1. Logged no drinking as OC-2699 2. Logged stockpile mismatching as OC-2685 3. Er, I'm having trouble seeing what you're describing here....
Thanks! Logged as OC-2712, bet we can fix this w/ the jobs overhault.
(Damn, that wasn't supposed to go in.)
Are you sure the page isn't cached for you or something? The link was set to just go to the Gaslamp blog when it launched, and it works for me....
Logged all the bugs, thanks! A couple of these we knew about, a couple we didn't, (and a couple I think need to get resolved via the massive jobs...
Thanks for the quick feedback guys! Hauling: Ah, the problem here is that "dropping an item off in a stockpile" fulfills the requirement "drop...
Ah, so upon some discussion here it appears that the other half of the jobs problems and combat failures is caused by jobs simply not interrupting...
Issues with hunting/military/hauling should be fixed for the next version. (The problem was that min/max utility got added in as part of an...
( I've logged all the errors reported above plus a few more as OC-2659 through OC-2667 )
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