:D (Yes.)
Going to answer for the bugs I know how to start addressing. This should be working better as of 37B due to social jobs not getting their...
Alright, that's my baby so I'm logging it for myself as OC-3083. Edit: and fixed for 37C.
Good point! I don't see why we couldn't immediately queue a butcher job after a hunter makes a kill; would make them act a bit more sensibly...
(Re-checking booze-drinking! OC-3062)
You should be able to do this, though it's only via the Jobs menu rather than by clicking on the under-construction building itself, which ......
(BTW workbenches work perfectly well to do what the Spinning Mule does!)
Checking this out ( OC-3049 )
Inspiration to form a cult is a separate thing from run-of-the-mill madness; it requires a specific trigger, the most common of which (at this...
Yeah, if your workshop gets jammed up, re-assign the workcrew and it seems to clear it up. We saw a bit of this with kitchens earlier.
Oh, heck. Might have fixed this yesterday by swapping around how becoming a cult leader sets tags, but will test it again to be sure. It is...
Solders are not set to take hauling jobs by default. Are they not hauling after you toggle hauling jobs on? Yeah, modules on corners messing up...
I think I just took care of it all. Thing is, Daynab can't be awake at *all* hours of the day. Maybe we can expand spam-cleaning permission to a...
(I'm currently working on hooking these back up to the revised madness/cult system BTW)
We've been having thoughts along these lines, plus talk of how to implement variations of commodity stacking. The thought being, hauling is too...
(Ah, someone found my fences!)
Easy: no. Long answer: nooooooooo. And - The overhead required to release a game via retail is horrible. Amplitude Studios has at least 5x the...
(It is indeed a bit too forgiving. Methinks we'll adjust this a few notches in the other direction.)
(Hang on, we've been fixing all these bloody last minute things!)
(I'll say, the problem with applying depth of field fun to CE is that the rendering projection of the game is orthographic so depth doesn't really...
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