BOOM! http://clockworkempires.com/development.html ... or I suppose you'd like more detail than that?
New blog post up here: https://www.gaslampgames.com/2014/10/22/fight-or-flight/
Yeah, that particular aspect of character behaviour has not yet been addressed. It's on my plate to look into some of this sort of thing in this...
Real talk: we haven't scheduled a milestone for that feature so there's no answer to your question.
(It'd probably be worthwhile to guarantee at least one ammo crate per delivery, wouldn't it.) Edit: Most of the small scripterrors like landmines...
Hah, yes! ... some people hate the random rotation of gabions. I think it's great because these are meant to be makeshift fortifications. (If I...
Alright! I obsessively adjusted all the combat jobs last night; it feels better. Problem still in "Respond to Alarm" which doesn't seem to be...
1. Wait, so did turning on hunting made them attack fishpeople? I think I'm going to need to look over this code again; this doesn't sound right!...
Ammunition happened: https://www.gaslampgames.com/2014/10/08/keep-our-troops-at-the-front-firing/
We do indeed have bayonets on a number of guns, and they do enhance melee damage when used. There's also a sabre model, though we don't have a...
It's definitely planned for naturalists to do actually, you know, naturalism. Plus be smarter about exploration. They're basically a...
Using proxies is risky because it seems to say like "Fishpeople are literally (this historical group of natives that was colonized)" and, you...
We're not adding slavery to the game and that's not subject to change. There may exist a possible game that handles the subject in a...
Oh boy. Fixing this now!
(Surely there are spoiler tags? I recall the DF wiki has/had? a whole category for "Hidden Fun Stuff".)
( look for "food.edb" )
You are absolutely correct. The problem behind this was that the fishperson (and colonist) game objects were inheriting TWO ai_damage objects...
Hey, it's just in reaction to all the stuff you guys found.
Ah, this is a known problem (and not addressed in the fixes for 31A or 31B) -- it is on The Big List and we'll be looking into it.
(It could perhaps be a little more subtle, but aiming for broad strokes for this series of patches; can make it fancy later.)
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