(Fixed for next RC.)
Re. daemonic vs. daemoniac: When faced with a choice between clarity and obscurity, GO OBSCURE! (Well, for Dredmor.) Fixed the two-lever room...
I won't get into any details or timescale yet but we are going to overhaul achievements in a way that should make life better for everyone.
Jeez, lots of things. OK, done. And added Arcane Capacitor back in to the mix and drew new sprites for it. And fixed a bunch of other stuff.
Purely aesthetic.
Yeah, that would save me a lot of time wasted on trying to sort out fiddly syntax errors. @Ruigi Sure, I like the idea of people gassing...
@Ruigi: Done. Well, most of them. (... I'm pissed off at the doubled description tags; they appear in both the skillDB and spellDB, so once I know...
@Glazed The dmgMax sounds like a holdover from a completely different stats/combat system. Weapons used to do random damage within a range...
Ye gods. Thanks! -- fixed for next version.
Fixed for next release.
I remember quite specifically that I wanted aluminum tubes to be the main ingredient but I guess it got lost somehow. Balance, probably. Damn.
I hear ya'll like references...
A UI fix for showing stacked buffs has been in the hopper for some time (see: ui/buffstack.png for the stacked card effect). It'll happen sometime...
No one said it pumped only water.
I don't think we've ever received a death threat. (Jump in here Nicholas or Daniel if you remember!) Hatemail, certainly. Earliest I got was for...
I'll come out and say I'm not especially a player of old roguelikes at all and I intended no reference with these lines. The first is to give...
Oh man, it's so worth it when I get to see people actually take note of these things.
Next patch features a greatly improved Broadside - I think you guys will find it Fun.
Mechanarium was beautiful; wish I'd made it. Totally looking forward to playing this.
Sounds good. Done for next patch.
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