Fxied!
I've asked Nicholas to remove the need for the skill ids. They'll obviously cause conflicts between mods (I think back to the fixed weapon type...
always="1" ignores the necessity for having the archetype dominant for the item to spawn
I'm pretty sure that the Axetar and Axekeytar do not actually fire their spell effects right now. The ability for a weapon to fire a defined spell...
But of course. Though I don't suspect it'll make things easy for you.
+4 ! ... am I allowed to vote in this?
Hey, thanks for letting us know about this. I'll see what Nicholas can do and hopefully we have time to slip it into the official 107 patch. (I...
There were some weird rules, like you'd only get some warrior equipment if you had primarily warrior skills. In retrospect is probably a bad idea...
Right! Fixing.
I'll see what I can answer from my unique perspective. First off, thank you for buying the game, Second, I'm sorry it's not working out well for...
Do you have access to the 107 beta with modding and all that? If not, I'll send you a key to get you started. (And any other modders out there...
There was an issue at some point where save/load (and possibly dungeon level changing) would mess up levers. We'll have to have another look at...
Regarding the female unarmed attack sounds - I know what you mean. Matthew tweaked them a bit but it's still not quite right so I'm asking him to...
We're running an experiment in the 107 beta with removing the 'bad weapon' penalty. Basically you'll only get bonuses for having a weapon skill,...
Adding negative resistances to monsters now. Righteous will be useful vs. demons, conflagratory good vs undead, piercing less useful vs. blobbies ...
Yes! You people are awesome! I'm going to probably just have to be lame about it and make everybody a winner. But hey, I'm getting a huge kick...
I like it. Will try to get this for the expansion upgrade.
... man, I was totally going to do that auto-crit thing for a new Berserk skill. Well. Still am. But yes, the next patch should make you very...
We're definitely discussing strategies to address the overpowered wizard issue. Making mana a more costly resource is core idea, but the huge...
1024x600 is our smallest target resolution, I believe.
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