Yeah. It also just occurred to me that, as I mentioned in the post, part of what allows the XP of a quick-mode character to keep up with that of...
And the answer is, dun-dun-dun-DUN, the game crashes if you try to load a game that is using a mod that adds items to your game without having...
It would be nice if they included the ability for the game to remember which mods were enabled from session to session, rather than having to go...
Well, the basic form on the mod works: the item in question is appearing in the recipe list. Now to (try to) find the ingredients and see if it...
I don't think anyone would object if you kept the behavior around for Lucky Pick (and I imagine the first Fungal Arts skill has the same behavior...
I can kind of understand the nerf (much like the distilling nerf from the last patch), since someone with a fruitful staff, which is easily...
Had put this in the bug thread, but I figured feedback would be better here than there: The grunt that the girl makes when she kicks... something...
Well, Alchemy is starting with the right tools, but the wrong spare ingredients. I've got 3 voltaic cells, a spring-loaded power core, and 2 black...
It's linked in the OP of the SA thread, and I mentioned it a few times around the last couple betas, but it's just progressively dropped off as...
Yeah, as Daynab said, that sheet's never been official. As for who adds the tabs, the October 4 Beta was me, and, as you probably noticed, you,...
Weird, the one level-up I managed to get as a girl had the girl on it. So maybe it is a bug, rather than an oversight.
Would you prefer bug reports here, or in a thread (which I convenienetly created earlier) in the Bug forums? [EDIT] Decided not to double-post...
Well, one right off the bat: Alchemy is, for whatever reason, starting with a Smithing Kit rather than an Ingot Grinder. [EDIT] Or, maybe not. I...
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