While I admit I generally avoid the Eely room on level 1 (a cube not being worth dealing with two out-of-depth acid-spitting monsters), I play on...
To the OP: that's an Orb of Nothingness with a few base modifiers attached to it. A very nice item to be sure, especially for casters. As far as...
The basic problem with wands right now is that players don't like to use an item that has an unknown number of uses. Devoting 1/7th of your...
Pressing spacebar does cause enemies to appear. More specifically, enemies spawn over time, and rather aggressively on GR, so the more time you...
I like that stacking of regen from different food types. I'd be leery of messing with the drop rate on booze, since I don't think mages should be...
You'll want to max swords before dual wielding, because the bonus counter from swords applies once for each sword you wield, while the bonus...
Starting dungeon levels are already a pain for mages...at least, until they reach level 2. The goal is to extend that pain for longer. :)...
I'd be in favor of doing away with natural regeneration altogether (both mana and health), since I agree, running in circles to recover is not...
Sounds like the calculations used for vorpal swords in some roguelikes I've played. Keep on hitting until that coin flip fails you. :) I suspect...
Anything that deals damage to the player counts as a "hit" for purposes of ablative buffs. But I think only melee strikes count as "hits" for the...
This is why people make dual-swords characters. :) The +8 counter chance from wielding swords gets counted twice (for having two swords) and then...
Of course, block only mitigates damage, it doesn't eliminate it. Theoretically getting over 100 on either dodge or counter would make you immune...
Ehh, I certainly couldn't remember more than a couple of features on the current dungeon level, especially with the lack of distinctive landmarks...
Maybe the devs used a signed short for the number of debuffs to apply? Then you'd be getting a negative modifier to damage taken every turn, i.e....
I don't think you'll see the damage in the message buffer; you have to see it in the numbers floating out of the enemy. Which is not easy. It...
Blood magic's pretty pointless in that build since your only mana-using skill is Radiant Aura. Maybe you meant Fleshsmithing? But that's generally...
If you try playing a mage without alchemy, you'll find that the game takes way longer to go off the rails. The lack of effectively infinite mana...
I think the Dredmor -> Robot bug only triggered for people who had already loaded level 10 when they upgraded game versions, so you should be...
The general ability to drag the main view about the map would be handy, in case you need more detail than what the minimap provides.
The two zoos are treated as being the same zoo, as far as the game is concerned, so you'll have to clear out both to get a reward.
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