"Inaccessible" includes "walled off from the rest of the dungeon". There've been reports of Dredmor hiding behind a wall (requiring a Bolt of Mass...
Alchemy is indeed the most versatile of the crafting skills, able to support any class well. Even if all you make is healing and invisibility...
Oh, I'm happy to accept quests on the off-chance that I'll serendipitously complete them before finishing the level, but I'm certainly not going...
Given how absurdly powerful weapons from Evil Chests can be, I always open them. Heck, even with mages and unarmed characters, if only to wince at...
Odd, it says $4.49 for me. I guess there's some 5-cent (5%) surcharge being applied to you due to location? Sales tax, maybe?
I've gotten the double-pets bug every time I've loaded a save with a pet out, so it does seem to be reliable.
I drank a Potion of Radiance while standing in the store, once. Brax doesn't like bright lights.
Incidentally, for those racking up huge playtimes, try out the '+' key -- it'll double animation speeds. This really speeds up gameplay. Just...
Yeah, that's known. The pet that was around when you saved the game isn't as effective of a meatshield since monsters mostly ignore it. As a...
Yeah, the dupe bug has been known about for awhile. Haven't heard about the sleeve crash though.
Which reminds me of a weird bug -- equipment that is always artifactual (e.g. Flail of Pleiades, Emerald Amulet) will have no extra bonuses when...
I was under the impression that if you didn't have the recipe, and your chosen ingredients were a superset of an existing recipe, then you'd make...
Mersenne Twister is a random number generator.
I think you're thinking about Evil Chests. Uberchests are opened with levers and have artifacts of all types, Evil Chests are unlocked but have...
Generally speaking procs are slang for "things that have a chance to happen when other things happen." So you have procs on hit, procs on attack...
This is why you (the devs) should always enclose paths in quotation marks. "/opt/games/dungeons of dredmor" should work just fine.
The XML says it has +3 caddishness, +3 absorption, +6 block, and the description "Do you feel magic? Well do ya, punk?"
Which reminds me of my favorite screenshot thus far from DoD: [img]
Yep, I've tossed plenty of enemies through doors and walls and so on. I assume it's simply a matter of the game trying to move the monster back...
Can Inconsequentia statues, Krong anvils, and Lutefisk shrines be knocked back? I don't think they can (and indeed, I thought that was why they...
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