It's up on Steam! Major Changes added 2x speed button added harvest stamp commands to collect resources from the map fixed module placement...
Consolidated changelog for Beta 52D added a number of new military techs added weekly upkeep notification alert farm harvests are now output in...
Dredmor's five years old today! The Diggles still hate you so much. For those of you who are interested, I put a bunch of WIP shots from the...
Changelog: swapped upkeep needed vs. count in UI "Repair Trunk" renamed to "Upkeep Trunk" gather upkeep materials now uses multitem system...
Oh, hey, cults are back. Major Changes new immigration system building control windows redone workshop jobs that are interrupted will return...
Beta 52A is on the experimental build! We think we have finally, FINALLY sorted the commodity issues. Please let us know if this ain't the case....
Full changelog: https://www.gaslampgames.com/2016/06/21/clockwork-empires-june-update-knights-of-steam/ Changes since REV 51J (yeesh!): FIXED:...
Another in our series of small hotfixes. The commodity-off thing should now be dead. If it's not, please let me know ASAP. I want this fixed...
Beta 51H of Clockwork Empires is now on Steam's Experimental Branch. This *should* fix the crashes while saving. Famous last words. If there are...
I just kicked a new build to the Experimental, Revision 51G, with more debugging information and a possible fix for the save game crashing problem...
Beta 51F is up on the Experimental Branch! (For those keeping track at home, I think I spent a week and a half getting "save and exit to main...
This is mainly a hotfix for 51D. I have been told to remove the agitated programming noise from this changelog, so here are some bird noises:...
As always, it's on the experimental branch on Steam. Beta 51D Major Changes 51C lockups fixed! Military squad weapons are now assigned through...
Beta 51C of Clockwork Empires has now been pushed to the experimental branch on Steam. Beta 51C major changes workshift system redone: shifts...
A second hotfix for Beta 51, entitled Beta 51B, has now been pushed to both branches of Steam. It should, hopefully, be backwards-compatible with...
A hotfix for Beta 51, entitled Beta 51A, has now been posted to the Experimental Branch on Steam. Please test it and let me know if it improves...
A.... beta?! A... sale?! A... trailer? WHAT IS GOING ON HERE:...
So here's the deal: we need data to figure out why workshop modules are sometimes stalling. To that and, and to test some other stuff, we have...
Seriously, there is and he is very annoying. Consolidated 50E changelog building materials now are picked up as a multistack module materials...
We call this one "the Weekend-Ruiner." Major Changes for 50D workshop jobs are now queued per-module and are much more clear about what is going...
Separate names with a comma.