Alpha 45C has been added to the Experimental Branch on Steam. Changelog below? - added Fire!! - OPTIMIZATION: several AI side performance issues...
Changes: Foreign Office faction standing for the Empire and for the local Bandits now hooked up to current faction standing (though not attached...
Alpha 45A is in the Experimental Branch on Steam. Some notes: I rewrote the save game code to handle the problems people were having saving and...
Full Changelog: Major player-facing additions this month Building quality mechanics! Add decor to make your workshops & houses more pleasant...
(This is the start of the great Military Rewrite: all the military code has been moved over to use the new decision tree logic system. In...
Major Changes Building Quality is now a thing that matters! This is determined by number of functional modules vs. decor modules in buildings...
Alpha 44 of Clockwork Empires is up. (And personally, it's my favourite one yet.)...
Alpha 43E is now in the Steam Experimental branch. The main change is that we rewrote the stockpile handling code. In the old codebase, we...
In response to discussions on the Steam forums, the stockpile handling code has been completely written this weekend. Yes, again. The new code...
A small weekend hotfix: FIXED: colonists grateful for their chapel will tell you that, forever, and ever FIXED: two more broken requirements...
Alpha 43C is now up for your weekend pleasure! Consolidated Alpha 43C Changelog Major changes: Farms are now assigned to work crews. A work...
Changelog for Alpha 43B performed more cleanup of character information panel layout & implemented some new UI art added "Basic Brew" recipe to...
Hey, do you remember when the buildings exploded when you put ovens in the corners? And how that's been a thing for years? And then one day it got...
Long time players may be pleased by this fix. [ATTACH]
Blog post: https://www.gaslampgames.com/2015/09/16/clockwork-empires-september-update-the-terrible-truth/ Major features since revision 42: -...
A small hotfix has been posted to the Steam Experimental build, which should (I hope!) fix the bug where the game will suddenly lock up....
Changes: game now remembers the game window location on restart made a bunch of character info panel changes to expose more of the character...
Alpha 42B was, regrettably, too experimental to be allowed to live. We have therefore released Alpha 42C, a hotfix which fixes: FIXED (42B):...
Alpha 42B has now hit the experimental. Again, this is Windows only, as we continue to restore our Mac build machine (we apologize for the...
So, let's talk about the stockpiles. These got rewritten in 42A, and the next part of the rewrite will also include changes to the filter...
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