Alpha 42A is now in the experimental branch! Changelog: Stockpile logic adjustment: when a character is free to do a hauling job, they will...
(Apparently, we're in alpha now.) Changelog and the usual goodies here:...
Primarily focusing on bugfixes and improvements: shift-clicking on a workshop +/- icon increments (decrements) the # of products being produced...
I've heard some reports of various issues with Windows 10 here. As this happens every time Microsoft releases a new version of their operating...
Whaaaaaaaaaaaaaaaaaaaat?! It's true! Revision 41D has now hit the experimental build, with a variety of exciting bug fixes and quality-of-life...
A reminder: since 41B was a hotfix, it will remain in the "stable" build. The following changes are only if you are in the Experimental build:...
Revision 41B has now been pushed to the default and experimental branch. It fixes a small issue with the military where military targets will not...
Revision 41A has now been pushed to the default AND experimental branches as a hotfix for Thursday's Revision 41 release. Sometimes this is...
Changelog here: https://www.gaslampgames.com/2015/07/23/clockwork-empires-july-update-sir-wheres-our-colony/ (I apologize for this one being a...
Changes: animal herds appropriate to biome will randomly show up from edge of map fishpeople will react to their friends receiving...
Changes: soldiers without weapons and sufficient morale will use a knife or sabre or whatever they're holding to fight in melee combat added...
Note: The UI code has received a huge overhaul for this patch. If you see any alignment issues or other oddities in the UI, please let us know so...
Changes below: FIXED: random autosave crash and/or memory corruption caused by machine expression timing error FIXED: various issues when...
Revision 39D is a hotfix that has been pushed to the Experimental Branch. It fixes a couple of small bugs with the new assignment logic,...
A small, but significant set of changes. The main reason for pushing these over is that the assignment system got the same treatment as the job...
Things To Look For Obeliskians (whatever those are) Vastly improved workshop job handling! All jobs work way better, actually! Clockwork...
Things To Look For Added foreign military units Mines now output ore based on nearby ore deposits Fishpeople leaders now wear hats Clockwork...
Patch notes here, and oh boy there's a lot of 'em: Patch Notes: The Engine autosaves are in, set to autosave every 10 minutes. autosave now...
So Revision 39 is pretty darn stable, and you can build some large colonies. One consequence of this is that you can now build a colony that is...
Lots of fun stuff here, including a Fishpeople Oevrhaul (that is a lot of fun). Changes: FIXED: the invisible shadows of stacked objects will...
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