Looking at this now!
Cleanup of flatten terrain issues is a priority, including this one :)
Good catch. I'll get it merged into the main trunk.
To cap this thread: we're still thinking our way through this and will keep everybody posted.
Can you throw the save up, please? Ah, you people and your "documentation". It makes you weak, like water flouridation.
This isn't official, but in the hopes that it makes the bugs and design suggestions forum easier to read here is a current dump of my TODOs. This...
... what a great book.
I'll talk to the others about this, but I was holding off on it until I get Formal Mod Support in.
This is definitely where David and Chris are pushing this month: more content. Daniel is ... well, Daniel is actually catching up on six months of...
Hi there! If this is still happening for you on release 1.0C (see the General thread on 1.0C for instructions) please send us a crash dump to...
1.0B or 1.0C?
Alright. Please switch to 1.0C and let me know if you see it in a *new* game. Thank you!
We called the skeletal animation update function between two and three times more often, per frame, than was necessary. Slowness ensued.
(Looking at David's changelog, it looks like he might have fixed one issue with this. Was this 1.0b or 1.0c?)
Oh, does this only show up when loading a save? I've been trying to figure out how to reproduce it consistently.
Yep, that's because the hitch is now on the game side, not the renderer side. The skeletal animation fixes and the other performance stuff I'm...
The extra door *should* be fixed in 1.0C, as should the "unable to move up/down queue modules" and "workers dropping stuff everywhere." Will fix...
Sorry, what?
Can you send me a save where that happens, please? Thanks!
Can you send me that save, please?
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