TODO list updated up top.
So to summarize: - Users want to queue up 6-8 module types for construction at the start and have the game work through them (cots, chairs,...
Okay, so how many assembly workbenches do you have in your workshop, and why don't you build that many of them?
cheval de frise... cheese of the woods?
So backing up the train a bit. The overarching problem with the game and the workshops and perceived "micromanagement" is that users do not...
Yes, but then good luck removing it, having people accelerate on it, build things on it, not build roads under buildings, have it respond to...
This is... hmm. One of the things that is an issue with adding either a queueing mechanism or this is that we want to avoid serious overhead with...
(Looking into this.)
To confirm: the entire game doesn't scale? Or just the title screen?
Smashing, thanks. I'm working through these as fast as I can!
(No, no pigeons.)
Can you dump the save game for this one, Eva? You sent us the replay - we're looking for the save I think.
(Fixed.)
Basically, it sucks to create and delete roads. So I need to fix that. :)
I recorded this elsewhere, but I've fixed this bug locally and will push it ASAP. Thanks!
Well, send me that when you've got a chance. Dear lord.
(what on Cog's green earth happened to your carpentry workbenches?! Seriously. I wrote the renderer code and I don't know what happened to your...
Oh for crying out loud.
(note: there are models for one REDACTED that did not get into the game)
(A note for myself: this is the triangulation crash)
Separate names with a comma.