I thought it was pretty amazing how they remembered to ask about your weapon revamps.
Looks like Alistare might be helping me with some of the sprites! This is wonderful, because I've just added a lot of boozefoods and seussical things.
I'm making an item right now that has a 1% chance of a special type of 'loot', and I plan to make it droppable by a subboss. Hee hee hee.
Breakdown of average stats on food (A guideline, not a hard code): 0.279:life: per 1 Zorkmid, or: 1:life: per 3.584 Zorkmids. For Booze:...
Well, I'm glad to see that boozefood is something you can actually do. I think the Ham and Egg need rebalancing though; for the ridiculous price,...
I can't tell what's the best part about this mod. The items themselves, or the fact that it's expansion pack quality.
My friend is trying to find me a spriter for my mod. I will have at the very least way more items after that.
I... oh my god. It's fixed now. I'm just going to crawl into this corner and die now.
[IMG] It shows up fine for me. Then again, it may be that you need to unzip it. I'll investigate the mod.xml. Perhaps I'll be forced to require an...
No. It's rather insignificant. I'm going to try making a new mod.xml, and running it again. (And even without revisions it makes weird modifications.)
My mod, Green Eggs and Ham, decided that you cannot load your save files that involve the mod. At all. It's really confusing, seeing as I've...
The Mangled Lutefisk
Loading my save files with a mod that adds a food that also acts as booze flashes me 'corrupted files' message, followed by a crash of the game....
[IMG] Everybody needs a Thneed! Next update I'm adding the belt/hat/torso/socks/pants/gloves Thneed into the game. They'll all look the same for...
I was looking at your files to figure out how to format things. The wiki is surprisingly unhelpful when it comes to examples of what a proper mod...
Thanks! I'd rather add more to the mod first, before it's super public. I'm worried about a bug that may or may not be from me that crashes the...
Thanks, Essence! Mod polished and ready for test now. Can't change the name of the thread though.
You forgot the <?xml version="1.0"?> in SpellDB. I kinda used your mod to figure out how mods are supposed to be implemented, so thanks for that....
That could even be it's own tree, spawning fountains, vending machines and walls. No anvils- too risky.
Perhaps a skill that spawns a bookshelf and takes away Zorkmids, like the Bankster tree? Give it to Magic Training or something?
Separate names with a comma.