Of course, allowing the player to carry everything they wanted to would make it much harder to challenge the player as they'd shortly have an item...
It didn't happen before 1.0.5 because previously you got to drain health from corpses. Now the health drain kicks in after you kill the enemy, but...
Looks like the extension to the damage display needs to kick in a bit earlier than it does: [img] I think it has to do with having a...
Is the problem being unable to deal damage fast enough, or is it that monster damage output overcomes the player's defensive capabilities? Let's...
BoMD is really pretty disappointing. Its ability to tear down the dungeon is nifty, but it doesn't seem to do all that much damage; certainly...
I'm not concerned about technical aspects. I'm sure the achievement code is basically just like an assert -- achieve(dredmor.HP <= 0 and...
How many achievements do you know of that are "do X, or do Y"? Not that I pay much attention to achievements, but I don't think I've ever seen one...
I'd like to see the build that could actually kill all the Dread Collectors on a level. It'd have to have massive group damage capabilities...
If you want a hard drinking-based achievement, it should be something more like "Feed every drink in the game to Dredmor." Assuming it's possible...
Tinkering lets you make more bolts. If you find a pair of goggles then you can make bolts with a tinker kit even if you don't have the skill...
How about an achievement for beating the game before reaching character level...oh, 10 or 12? Call it "I just don't like grinding" or something...
But then what's your incentive to perform distillation? Basically none -- sure, you save a turn when it comes to actually drinking it, but...
You should get a special bit of artwork with a banner saying "Your bloody reward:" on it and a box with the item. Just like getting a quest...
It depends on the skill. Alchemy, for example, is only really important early if you want to craft orbs or staves -- and then you can compare...
Yeah, wand affinity seems to be not so useful -- even with only 5 entropy per use you can't rely on a wand to be there when you need it. Right now...
For what it's worth, one potion of purity (or zodaical wand) works better than many potions of health. :) Alchemy's pretty awesome for healing...
I'd bet anything that disturbs the "number of monsters left in zoo" counter will also prevent you from receiving a reward for clearing the zoo.
The specific reason this is mentioned is because there's a special room that shows up on floor 1 which lets you get a lutefisk cube if you can...
Lockup (the burglary skill) doesn't use up lockpicks, though the description says it should. This is a pretty abusable skill for monsters you...
There's also a bug which occasionally allows you to stand on the same space as a monster: [img]
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