Regarding distillation, IMO the biggest problem isn't pear -> wine -> pear brandy, it's pinot noir -> 2x brandy. The fruit-based brandies are...
Per the wiki, the damage multiplier on magic power is .25 for Shove, so to get 6 damage you'd need to have 24. Given what Slayn says (I don't now...
No, no, I just don't want to lose charges on my defensive buffs if they aren't actually doing anything.
My last character was a mage who ended up using Narcosomatic Induction and Psychokinetic Shove a lot. Like, through dungeon level 6 a lot. It took...
Fungal is just such a pain to deal with though. Way too fiddly for my tastes, even moreso than the other crafting skills. I'd much rather get...
Also, lockpicks plus sneakiness means that monsters aren't likely to notice you when you first open the door. Invisibility would do similarly. Not...
You could also combine it with the ridiculously useful Psychokinetic Shove from the psionics line, which is basically a weak fireball that has...
Regarding psionics, I just won with this build: Math/Psionics/Necro/Mage training/Blood magic/Burglar/Alchemy Necronomiconomics didn't really...
There does need to be some way to commit suicide, for those of us who don't want tons of old saves cluttering things up. "Just Quit" should be...
It's also annoying to lose "hits" from kicking a door, which AFAICT is unmitigatable damage.
And? Is there a problem with that? :)
When monsters step onto the crystals, you get healed. Whoops.
Because DoD's all about the traps. :) Summoning Trap: pulls in 2-3 monsters right next to you. Siren: all nearby monsters get a Monstrous Rage...
Meanwhile, I feel like steampunk is getting overplayed and would rather not see it take over yet another perfectly functional magical setting. I...
My roguelike pedigree is mostly limited to Moria and Angband, though Angband itself has dozens of variants. I've been playing roguelikes for, oh,...
Sounds sensible, though that's a pretty aggressive release schedule. How many of these patches do you estimate will have a noticeable effect on...
Even without XML hacking, you can accrue arbitrary amounts of experience thanks to new monsters spawning. It just takes much longer. Some builds...
Ahh, I haven't tried any pets in 1.0.5 yet, so sorry for the misinformation. Glad to hear that's been fixed. :)
Uncharmed monsters have a similar "pick a target, ignore everything else" behavior. However, they will soak up hits because monsters target them...
I don't think it's unreasonable to expect every character to encounter situations that are best handled by abandoning their archetype. That...
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