It's up! Changelog: new alert code framework for events and non-event alerts close alerts button, history button, both moved to appropriate...
Alpha 50B has now been pushed to both the Main and Experimental Branches on Steam. It fixes some things interfering with the enjoyment of Alpha...
It's up on Steam! Changelog here:...
It's up on the Experimental Branch, as always. Changelog for 49C first implementation of minimap max pathing retries setting greatly lowered...
Biomes are here! BIOMES ARE HERE. Major Changes Added a ton of new biomes and biome content. You can now select your starting position on the...
In particular, this fixes issues on machines with UNICODE systems, or systems with weird write permissions. FIXED: dead colonists will never try...
Overall Changelog is here: https://www.gaslampgames.com/2016/03/18/clockwork-empires-march-update-the-joy-of-work/ (Changes since 48D: we fixed a...
We regrettably inform you that it is Alpha 48D. Here are the terrible changes: - modified work shift box to sync visual refresh with processing...
Crash Fixes, UI cleanup, all in a days' work: lab optimization, take 1 clearables now use assignment beacons correctly in all cases tweaked how...
*thunk* Alpha 48B Major Changes: Massive UI overhaul New farming system Major ore/metalworking rebalance Added Lacquer & Lacquered Planks as...
Alpha 48A of Clockwork Empires has now been posted to the experimental branch. It primarily consists of fixes for various random crashes....
https://www.gaslampgames.com/2016/02/18/clockwork-empires-february-update-all-according-to-glorious-design/ (Changes since 47D are mainly fixing...
Tinkering with things... Major Changes: Fixed chapel paralysis! Doubled cooked food production! Everyone is happier! Things are more optimized!...
Happiness now feeds back into gameplay! It's totally unbalanced! Other crazy stuff happens! All sorts of chaos. Major Changes added new...
I have a feeling we will regret releasing alpha 47B on Friday afternoon on a long weekend. But what the heck. Major Changes Building & module...
Major Changes: We've added a first verison of the new Laboratory system! Build a lab, and scientists will use chalkboards to research new science...
I'm rewriting these this month, and will also be revisiting the line placer and the placer for [REDACTED]. This is going to be the last rewrite of...
Mainly bugfixes to 46A: NPC groups carrying out neutral/friendly missions will abort those missions if relations turn hostile military skill of a...
Consolidated Changelog for Alpha 46A Major changes: added Trade Depot & trader events food has been reworked; characters now prefer food...
https://www.gaslampgames.com/2015/12/17/clockwork-empires-december-update-the-bureaucracy-must-go-on-2/ Major bullet points: - bureaucracy -...
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