FIXED: chapels / vicars work again FIXED: trait job weightings not working correctly bullet system converted to military supply system added...
A hotfix for the previous build, Revision 33B, is now up on Steam. FIXES: - Mac build works again. - FIXED: Crash opening a church - FIXED:...
Changelog below: FIXED: listening to a sermon caused colonist's bodies to explode FIXED: fishpeople can be butchered through left-click orders...
Changelog on today's blogpost...
Hey, I didn't make an official "Let's Talk about Revision 33!" thread. So this is it! What do you think? How do you feel? Anything you love or hate?
Blogpost with changelog:...
Revision 32C is now in the experimental branch. So, basically REV 33 this week is waiting on me finishing the economy stuff (because I am slow),...
So! We said we were putting up OS X and Linux builds by the end of October, if all went to plan. Here's where we are and what did not go to plan:...
What? Who?! This is a bunch of small fixes and crash fixes. Also, apparently, pies. FIXED: crash writing empty string to console FIXED: crash...
Changelog and A Piece of Art here: https://www.gaslampgames.com/2014/10/17/clockwork-empires-october-update-midnight-defence-at-skullswamp-arsenal/
Revision 32 has just hit the Steams. This thread is for talking about it: - What do you like? - What don't you like? - How are we doing?
It's up! Let us know if anything explodes before, uh, tomorrow around noon-ish, PST. The major change which is useful here is that you can now...
Fixes the cowardly soldiers as well as a few more things: - module category filters added - improvements to module placement - some decor content...
A handful of modest bugfixes: FIXED: cultist_power variable typo meant cults were powerless FIXED: coconut curry now properly requires chillies...
So, it's up - you can see how much work we got done in a month, and the nature of the work, and so on and so forth. This thread just exists to...
https://www.gaslampgames.com/2014/09/16/clockwork-empires-september-update-conscript-steelcog-versus-the-murdercult/ Full changelog from Revision...
You can now grab Revision 30F from the Experimental Branch. It features a very visible new feature we would like to see tested before next week's...
Revision 30E is up, containing a number of stability fixes, UI stuff, and more real old-timey axe murder. Please enjoy and let us know what you...
IT'S A SECRET TO EVERYBODY. FIXED: a variety of AZDO issues FIXED: massive FPS drop when drawing rectangle for click/drag AND other errors FIXED:...
- FIXED: crash when attempting to drop a body - FIXED: crash caused by going into infinite loop of trying to drop temporary tools - FIXED: corpse...
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