That's... odd.
I'm just going to take a day or two away from the Internet, I think.
My immediate train of thought as to things that would be useful: Steam reviews (both pre and post-release; I *believe* as soon as we throw the...
*makes some tickets*
Hmm. Just because the buildings currently optimize you having everything bundled together?
I'm not sure I understand the question - what exactly is the problem you're referring to? The lack of roads, or...?
(I like your posts on Broken Forum - welcome to the community here!) In hindsight, the decision to do 3D is... well, it is what it is. It has...
Without making explicit promises: there are definitely things on that list that are planned for either 1.0 or that I intend to look at shortly...
A lot of the reason for cutting things is basically my time: I can fix a million little things that make everybody's life better, or do one big...
(If anybody wanted to go through the Wiki and clean out the mess of out-of-date things for launch, this would be Good.)
We haven't survived .... yet!
Those *should* be handled by the DMP code, but if not I would like: - the console.txt - the save - the replay for the game - the amount of memory...
Agggh! Okay, will fix.
Can you post your save game here, please? Thank you!
We are currently trying to figure out *why* people are getting motion sickness. It's a little trickier than you might think....
(Note that this was pushed to the default branch as well as the experimental. Despite the compatibility warning all your old saves should be fine.)
added disturbance tooltip balance: Bricabrac Prices of certain wall modules have increased in preparation for Things FIXED: bandits now make...
It's okay, I fixed it because I am smart.
Okay, an update on the Beta 55 stuttering situation: it's caused by the flatten terrain tool, which has been fixed to correctly update heights and...
Literally every conversation we've ever had on the forums about this game: A: "I always play with XYZ! It's so important to play with XYZ and I'm...
Separate names with a comma.