Okay, well, apparently there WERE some changes. NOBODY TELLS ME ANYTHING
[IMG] It's up! https://www.gaslampgames.com/2016/08/26/clockwork-empires-august-update-yes-inspector/ (No changes from 53C except for a couple...
Post the console.txts here. I... need to go hassle Ryan about stuff, and I need to spend some time myself playing on the Mac.
****** 24 HOUR WARNING *****
meat from when animals 'butcher' a corpse inside civilization will automatically be claimed by player Naturalist's Office given better tooltips...
This is bureaucracy, there are rules!
Next build, probably? I dunno. I have a laundry list of stuff to do, and I think it'll be a full build.
(No, the morale check was right... just, uh, civilians would never raise alarms. *sigh* Bet that's been in for awhile.)
Fixed: sluggish soldiers (somebody had the morale check logic backwards)
Can you send that save along, please?
Major Changes: added lights Naturalist's office overhauled (not quite done): Naturalists can be set to Scout, Hunt, or Survey Minerals. Related:...
I don't get a specific slowdown; in general, though, it seems things are chunking more than they should be, and this is due to the slowness of...
Uh, yeah, please don't. It's a huge pain in the ass for us, because now we don't know who is doing what or what is going on with users running...
*crying noises*
Well, did it work?
Still waiting on a third party contractor. I will go yell again some more.
(Got a save game, fixed one issue, and found a bunch of things that need to be fixed. Onwards.)
Got a replay or a save?
Also, there are some good names in this story that I should have put in the game - well, we'll fix that now.
There's a bunch of areas in which we're pretty close to getting the desired results (and hey, occult inspectors are now in and they will set fire...
Separate names with a comma.