I would suggest not trying to run a stable colony on experimental branches. They can be fast, furious, and compatibility-breaking: I've already...
Bug. My TODO list includes not being able to place buildings adjoining each other for exactly this reason; I haven't gotten around to it yet, but...
Correct - look for the replay with the time stamp corresponding to your game. Hopefully the damn things work correctly. I'd like a replay for...
@PartTimeVillain: do you have the replay for this one?
Mac build is waiting on, I kid you not, Mac-compatible font code. @mcnostril I'll take a look at the performance issues in the morning.
Mining interface completely overhauled; depth now unlocks deeper strata which the player may choose from when mining. Different stratum combine...
Yeah, that's consistent with my findings here - if you *load* a game when a workshop job is in progress, for that first job it won't update the...
Buildings should not be using work trunks if there is nobody assigned to the building in the current build -- I think. (David did this, not me.)
So the main issue when upkeep "breaks" is that the colony doesn't have a spare/enough spare work crews to actually get all the trunks into the...
So the bug in CE-007 here is a bug with the save/load system - the job system internally holds workshop modules on gameSimJobInstance s and we...
Quag'garoth! I don't know who this Qub person is that you're talking about. (but maybe I feel sheepish.)
I'm still lost. I don't understand what the bug is here or how to reproduce it, and I have yet to get a save game from anybody that hasn't been...
Okay, now that your save game loads, I took a look at the metalworks. You have three modules: - a workbench (not doing anything) - a forge (not...
(Fixed the crashing save game.)
(Fixing the save game crash now. Holy ****, this is an obscure one and in code written 3 years ago... I have no idea how the heck it got triggered...
My gold standard is still NVIDIA cards. AMD cards will work, obviously, but occasionally they throw a quirk which I have to go in and fix. Intel...
Last major release was only on, uh, the 27th, and Monday was a bank holiday here in Canada. So we're only just getting organized for August. :P
(Okay, will take a look.)
(I didn't see this until Sunday, I was too busy working)
Send the crashes to me, as per usual. (The problem is that he is interfering with the boundaries of simulated reality itself, so... takes a bit of...
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