Fair enough.
Yes, but what is the that?
Torma: You do find some tracks. They look like a line with dots on either side. Rantic: The bones are mostly broken, but there are a few...
Torma: Critical strike!... on empty air. Berz: Sounds a little like insects.
Nope.
3/5, and majority rules. Berz gives the door a mighty kick, then he and Torma rush in, weapons drawn. And there is nothing there. You look around,...
Consensus?
(d20+8=20) You are not sure what you hear. There seems to be some sound, but not a lot. It sounds like something trying to be silent but not doing...
(So, where we going, Hort?)
[He seems extremely truthful about everything.]
No time, Rantic is back.
Rantic is gone.
Infinite charges, no reset time, two way. Activated by stepping or falling on the symbol. The magic is a combination of the symbol and the spell,...
The symbol is just a generic teleportation glyph. It is carved paper thin into the stone floor, and was designed to not glow strongly, presumably...
You can and do. The scan reveals that the only sources of magic in the room are the party, the wand you found, and the symbol. The symbol and the...
That door is the one Torma was in, and was already open.
All doors are unlocked. [ATTACH]
(d20+12=31) The only door to worry about it the north east one, there is a pit trap. Beyond that, there is not a lot of treasure on these guys....
[Your best bet for playing around with magic is detect magic and spellcraft in combination. Is your search for the room, or the mark on the floor?...
(d20+13=33)(!) The dungeon was built to contain Dredmor, a massively powerful lich. It was designed to get harder as you go lower, to discourage...
Separate names with a comma.