look at the code for Knightly Leap in the main game spelldb.xml. From that you should see where the flag should be pasted.
That sprites looks like the diggle version of this guy. [IMG]
I have a spell effect in my swashbucklers mod that uses a "wet" status. however, my version only has a penalty to voltaic resist. I also...
I don't do this because I'm unfamiliar with the spell syntax, I do it because it insures that my code doesn't get ruined by a misplaced typo....
I think every item should have an encrust threshold stat, which allows for a min/maximum number of encrusts per item.
I brought this up a long time ago.
I'd considered the same thing but came to the same conclusion.
If requirebuffontrigger will someday check monsters for buffs, then I suppose someone will. Until there's a way to check for a buff effect on an...
the teleport effects on Clockwork Knight skills should use the new skipanimation="1" flag. Rocket Jump Parabolic Mecha Stomp Charge of the Steam...
most likely david forgot to reset the cooldown while he was testing it.
fix wands so they can target the floor?
one possible solution to the issue of the projectiles not scaling properly would be to crank up the base damage of the cannonballs so that they...
You type that stuff in? I've made a habit of copy/pasting literally everything
I call this "The Raphael" Swords Dual Wield Archaeology Dodging Blacksmithing Necronomiconomics Vampirism Starting out is super hard, but once...
Can't really make use of triggering status effects like oil slick in any meaningful way against enemy monsters because the requirebuffontrigger...
I think it would be interesting if we added a whole cadre of condition status effect buffs to various dreadmor spells. Thus we could establish a...
Because i was thinking of using them to take advantage of the new "On Fire" buff. PS, I think this buff should be triggered by nearly all fiery...
you mean this?
Interior Dredmorating is the standard when it comes to open ended mods that dont radically alter the gameplay experience. The others, you'll...
So wanted to create a weapon that inflicts an effect on enemies who are burning. This is what I wrote. This is the spell effect script for the...
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