it's always been around. I noticed it didn't work and just said "meh" and moved on. but it really should be fixed.
This is the current xml code for the Broadside spell, it fires a missile that deals 8 crushing damage and 8 blasting damage (spread across two...
It's a roguelike, the goal is to keep trying and measure your success by how far you get rather than by whether you've beaten the game or not. I...
oh! i just had a great idea! You can give it a targethiteffect and/or playerhiteffect buff that triggers a spell that produces an even greater...
I noticed this too. the problem goes away if you use dot instead of trigger, and it only happens after something is dead, not when a corpse is...
maybe it should scale to health regeneration bonus.
I think that the Armor suit in the "Iron Curtain" icon art should be an actual item that the player can craft. possible recipe: Hammer Sickle...
<spell name="Eldritch Inhabitation" type="target" icon="skills/spells/eldritch_pillar32.png" > <requirements mp="24" savvyBonus="0.25"...
I've not noticed this. so if a monster is standing on a stack of corpses and you shoot a rocket fist at it (or some other spell with delayed...
I don't understand your aversion to writing new spell effects. This is the same poo poo that broke the holy hand grenade for months, and the same...
it's triggered whenever a creature dies on a spell mine before it finishes its charge attack.
You should feel lucky that you can even unequip it. Some roguelikes don't allow you to unequip cursed gear once you put it on.
[IMG] I keed
That's the problem with socialized healthcare, all of the low level people get it and it ruins the quality of service for high level characters...
[IMG]
Working on it. [IMG]
I think the instability mechanic should apply to when the item is crafted, with a percent chance of destroying the item. I don't think that...
or which spell effect/trap killed you the most.
OH MY GOD PLEASE FIX THIS! I HATE IT!
I think you misunderstand the pocket dimension. because of the temporal horizon, everything from the players frame of reference occurs as he...
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