@icantsave yep, I'm saving all my anvils for the rings =p. I'm doing the following skill order fungal 2 -> max unarmed ->max smithing -> max vamp...
I have a pure melee build with no spells and no need for bolts I'm trying for my current GRPD run. Here is the theorycraft. Skills: unarmed,...
It's not really that tedious. With a second skill point you create 2 spores. After clearing a room, drop 2 spores, and walk back and forth then...
I argue that fungal does infact give you everything you need from one support skill line, if you are willing to use it. You get escape, healing,...
I maxed fungal last game after my core build to grab every lutefisk shrine. I didn't get anything good though =p. There seem to be enough drops on...
Well, I just beat dreadmor again on GRPD The build was: Staves, Dual Wield, Psionics, Blood Mage, Burglary, Assassination, Fungal Arts I got...
I can't ever justify putting points into burglary because fungal arts is still better. So if burglary is overpowered then fungal arts is op++....
Looking over viking magic, it doesn't seem that bad... With 40+ spell power the spells are fairly spamable. The first spell seems decent early...
I'd argue that astrology is fairly useless beyond one point too. The only other decent spell can be gained from a beverage and never needs to be...
I think you can still claim melee works even if there are a few enemies you can't engage in melee like archdiggles/corruption/item break enemies....
You know what might be cool, if you could craft a new wand using a burnt wand and a gemstone/potion. Arcane = Saphire Bony = ? Coral = Amber...
Something I think might work for a pure melee build is staves + assasination + possibly shield bearer + master at arms + fungal + smithing +...
Did you try pyrokenisis? With 40 spell power it does 35 damage and sets them on fire for 4 mana. The fire adds a bit of AE damage if you spread...
I've always played casters but my current build is: Staves Fungal Arts Dual Wield Psionics Blood Mage Assasination Burglary It's pretty fun....
I just rolled melee and I haven't found it too hard so far. I never really played melee prior to the patch. However, one of the more enticing...
I rolled a caster. Cast the spell. It took 3-4 casts to kill a diggle and often it was resisted.
@Nicholas lol. To be fair you could have just rolled mathematics and made that much from curse in a couple of dungeon levels.
Here are the stats according to dredwiki. Slime: Fighter 6, Rogue 3 Damage +0, Spells 4% mini toxic cloud, +2 armor Mustache: Fighter 7, Rogue...
Probably the wrymling/slime. Pet HP tends to be pretty high but as an offensive tool they fall short. Here is what makes a good pet: 1) In a...
That's a fair point, though I don't think you need to stack vampirism ever. You just need some additional form of healing to counter the random...
Separate names with a comma.