Also I'd say for build Melee-vamp Staves Dual wield Fungal Psionics Blood Magic Assassination Archaeology Is probably the best possible power...
Fungal arts is superior to vampirism in terms of power, however it does take a bit of micromanagment. 123stw is being overly harsh on the...
You can probably sneak down to DL 10 at this point and just kill dreadmore if you have some escape skills, bolts, wands, and consumables saved up....
Yeah, you need to take at least fungal arts, vamp, psionics, or necromancy.
The best warrior build is a dual wielding rogue/mage with staves, two points in assassination, either 3 points in fungal arts for unlimited greedy...
I think roguelikes should be at their hardest on the first level. I think on going rogue I generally have a 80% chance of surviving the first...
I'd add -20 enemy dodge reduction to bad weapon penalties. Does the current penalty even do anything? If so I haven't noticed it affecting...
According to dredmorwiki the some of the second level weapon skills already have a CD of 5 or so. Perhaps this was originally intended?...
1) I'd like to see the second melee skill of all weapons be activated in addition to procedural. Melee is woefully underpowered compared to...
On going rogue: 1) Add a hunger clock (helps deal with gear scumming) For the rest of the game 2) Add physical ranged damage dealers that deal...
Astrology seems iffy to me after the first point. The third point skill is not bad, but doesn't consistently stun. The 4 skill buff is great,...
@Drog I am comparing the game to others of the genre to which this game's difficulty falls short and gameplay becomes repetitive and devoid of...
@Drog This game is very easy for a roguelike. This game may not be easy for people who play games anyone can beat. Also, I play very slowly....
After putting 70 odd hours into this game, I'm finding the game is rather easy. There are plenty of skills I have yet to try, but I thought I'd...
Haha. How funny would it be if dredmor litterally dropped a magical lute. "The lute of infirm buttocks" that you then had to run to the surface.
Wait, did you really say fungal arts is underpowered? Fungal arts is one of the strongest skill sets in the game. Also, blood magic is fine....
Why not grant each lvl of smithing corruption resistance and let max level smiths be immune to corruption.
Or you can take fungal arts and then monsters drop mushrooms that can heal you/provide lifesteal
@tacroy Since mage training counts as a mage skill, it's still worthwhile over another mage skill for the stat gain. However I think astrology is...
Mages can melee just fine right now at the early levels. I am doing another going rogue run right now and I cleared DL 1 and 2 just using melee +...
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