Some of us expect ascension in a roguelike to be an accomplishment.
What if the 'super powerful ranged monsters' added did mundane damage that could be mitigated by armor absorption? Archer mobs!
Not necessarily, I'm just pointing out a perceived problem with game balance. There are a number of ways to address this. 1) The developers...
You can just dive from DL5 to DL10 and there is nothing that does significant ranged damage on DL10. Just hold on to a zodiak wand.
I just want to clarify my original post, while mathemagics does not offer the offensive power of promethean magic, the skill set removes risk from...
I'm not sure if this is a problem with the mathemagics skillset or a problem with combat being shallow, but since nothing in the game poses a...
it does work with bows
It takes a while on a fresh weapon, but eventually you'll get + and - attributes that don't increase the total score of the item. And then the...
Oh, and it doesn't seem to work on armor. I wasn't able to achieve the same effect on gear no matter how many times I used TTiAW.
Uh, I just tested this. You don't need large amounts of attributes on the weapon, you just need patience. Just find a weapon and TTiAW it over...
It's overpowered, but only because of the poorly designed stat/gear system in this game. With as many attributes as there are in this game, it's...
Game scaling I can agree with (to some extent). On starting equipment, I disagree. While I never got into nethack I have played several others...
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