That's true. The more interesting in this game dramatically change how it plays--Golemancy and Vampirism come to mind. The less interesting ones...
It could go Demon's Souls-style and be able to two hand any weapon for a damage bonus, helpful for those without a weapon mastery.
They are putting this in in the next patch.
@patch Agreed. Rogues with full light armor, Wizards with decent magic boost (orb?) equipment, and Warrior with full heavy armor.
I like the idea of a hunger clock, but it should be a checked box, like permadeath.
I had a couple of bad runs where Deths and Diggles spawned in the starting room. Hi-larious. Other than that, the first part of the game is...
Going Rogue has waaay more traps.
Turn off fullscreen? That worked for me. Or does the Config screen not appear at all?
Maybe not make him immune, maybe just highly resistant to debuffs. High stats all-around: A high trap sense/affinity would make sure all traps...
I think I saw somewhere that artifacts would be found in monster zoos in the new patch. I like the idea of getting the item for clearing the...
Traps seem to be a problem. Maybe give him "Flying" status? Any trap-focused build would likely have crossbows anyways.
Since there's no real reward for defeating monster zoos--besides knowing the tactical situation and the XP gains--the counter doesn't really serve...
He really needs to be immune to most status ailments and debuffs.
I think what they mean is that each maxed out weapons mastery costs 5 skill points.
The goggles can be equipped and de-equipped whenever you need to craft something.
Until the next patch, pick at least one melee weapon proficiency, since bolts are scarce. I would go with mace, since it has knockback, which can...
<a href="http://www.flickr.com/photos/24998081@N02/5984984394/" title="Screen Shot 2011-07-27 at 10.46.03 p copy by pauyasfyla, on Flickr"><img...
You should be able to craft a Lute out of Lutefisk.
Wow, that's terrible.
Agree with you there. I really like rogue characters and avoiding melee, but my arrows, traps and thrown items run out really fast. It's hard to...
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