I'd like to see some advance scripted behavior for dredmor, or any other monster, that act according to certain conditions and cast spells or act...
[media] [media] [media] [media]
It would be nice if there were more grill functionality. perhaps migrate the ingot recipe list to a grill or cooking recipe list? I think that's...
every diggle dollar will be worth five British pounds
Stay away from Dwarf Fortress, your head will EXPLODE!
<sound name="undead_die" wave="sfx/undead - a dying noise 2.wav"/> this is still in the soundfx.xml for the current version that I'm using....
The "stars" on an item will only affect the likelihood that particular item will spawn on a particular level of the dungeon. low level items...
True story: The Clockwork Knight skill was inspired as a complement to a tinkering smithing melee build (required to craft the clockwork chainaxe,...
A) Yes, if you're lucky you can reroll an item till it grants mana regen stats, on my GRPD mage runs i take archaeology specifically to do this....
Tinkering, always take tinkering. My favorite skill in the game.
If you want to mass produce (ie dual wield) ravagers, you NEED tinkering/smithing together. The chances of you finding four clockwork chainaxes is...
I still havent beaten dredmor on DM, I've only once beaten him on easy, and it was with an overpowered wizard.
I can't seem to let go of archaeology. It's in all of my builds. It's too useful to ignore.
check soundfx.xml for the appropriate tags for sound files.
This version (the current version) deals no damage on hit. <spell name="Clockwork Grapple Hit" type="beam" > <effect type="paralyze" amount="1"...
It's not really fair to blame Gaslamp for Desura's inability to accomdate the developer's needs. I don't know why you dislike steam so much, but...
I don't mean to be a debbie downer, but this class seems very similar to Psionics, especially the starter spell "Narcosomatic Induction"
Dear gaslamp, please fix this bug. -Ruigi
pretty much this.
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