Shardz it may be worth your time to just buy the steam version, it's been on sale for awhile. In fact, i have four free copies. I'd be happy to...
apparently, pirates are supposed to start with a loadout of 4 lockpicks, but this is labeled with the <loot> flag rather than the loadout flag....
If the minepermanent flag is set then the glints shouldn't disappear
clockwork knight specifically gains clockwork power limb recipe on level up, so you might not want to unhide this.
I had a brainstorm for a mutation mechanic while I was working on YHTNTEP. It's totally doable with the current modding tools, but there is a...
If you're running short on equipment... that's what craft skills are for....
While working on my new mod, I took an old sprite from my previous work. It was an "evil potion" themed item that offered a strange and difficult...
I've noticed this too, I think it has something to do with limits on how the game renders mine glints.
I'm working on a mod with Bergstrom, and I'd like to have both of our names on the steam workshop page.
maybe it's not a bug at all, maybe it's a feature.
This is a log of me describing the problem. Hopefully one of the Gaslamp devs has time to investigate. [14:03] <Ruigi> MOOMAN! [14:03]...
another way to learn is look closely at someone else's work and figure out what they have and what you're missing. lots of comparison and...
<spell name="Mass Destruction" type="target" > <effect type="trigger" spell="Thermite Center" /> <effect type="trigger" spell="Generic...
read this http://community.gaslampgames.com/threads/dod-modding-and-mod-installation-guide-updated-6-5-2012.1335/
these changes should probably be implemented in the main game, unless there's some reason for Gaslamp Devs to not want to do this.
After long months of frustration with no way of utilizing some of the game's sound resources, I decided to sift through the soundfx.xml and fix...
If you're going to be replacing skillsdb.xml, you might as well branch out to craftdb.xml as well. On that note, you could even modify soundfx.xml.
True story, Clockwork Knight was inspired by warhammer40k, but I know nothing about the lore and I never played any of the games.
on that note, i'd like to see some of the mainstream potions, like midas, hyperborean, voltaic, etc be unhidden.
I think that there should be hidden secret rooms for folks that have a dig or wall destruction ability, but it should not be a major part of the...
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