Oops... I forgot to mention that Clockwork Thunderclap should inflict the "Dazed" status. I hope you got this one too. <spell name="Thunderclap"...
Had a conversation in the IRC with some testers and they think that Thaumomechanical rebreather and Clockwork Reflexes should be swapped. I'm...
I think this only applies to targetkilledbuff.
I suppose you could still trigger it if you killed a monster that was next to you with a spell or thrown weapon... but it's better than it was...
I think that only affects the ability to target the spell and not it's effect once it's triggered. Of course, I've never tested this.
hmmm... this effect will always trigger when an enemy is killed, even if he's killed with a thrown weapon, spell, or crossbow. This might prove...
I knew about that after="1" business but i got around it another way.
Sonic Wand is supposed to inflict the "Dazed" status. The current entry for "Mini Sonic Blast" needs to be switched with this. <spell...
I don't think the hexaxe procs the killing blow buff properly. It does now. Here is the XML to implement the proposed changes. Spelldb.xml...
Brilliant idea. Instead of a situational free critical hit, how about have it trigger when the player kills an enemy? That way a hefty melee...
This is actually one element of a very complex overhaul of the crafting system that I plan on proposing at some point in the future.
I will not comment on what may or may not be in development, but you may be suprised to see some sort of chemist themed content in the future, maybe.
I'm most curious about Lccorp's avatar, that jacket looks stylish.
I was brainstorming some more for revamping the weapon skills Swords: max counter Mobility, counterattack, single target damage, bleed, multiple...
you can make it not go through blockers and such if you make the teleport effect a triggered spell that is set to targetemptyfloor.
Your best mages use mathemagic, psionics, promethian, blood magic, necronomiconomics. though not necessarily all those together. two skills...
I think it would be cooler if he had onhit attacks that added bonus damage that scaled with armor rating. or an oncrit effect that used an...
This is how you can implement this move <spell name="Moonwalk" downtime="3" type="template" templateID="629" anchored="1"...
*mumbles* raw stat bonuses are less interesting than onhit effects and other triggered abilities.
http://kotaku.com/5904367/another-day-another-death-threat-from-gamers-to-the-people-who-make-video-games/ I think the whole death threats thing...
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