@Rikkard Depends on your melee build. I put together a critical hit/proc build that one shots those blue guys. Heck, at dungeon level 10 I still...
@Rikkard I'm not positive, but if you sit in level 1 and spam the space bar for about ten thousand turns then go down to level 2 and open a door...
Try the rogue archetype! Crossbows, Artful Dodger, Perception, Assassination, Fungal Arts, Archaeology, Tinker.
Generally great tips, however I would like to note that there is a penalty for staying on the same floor. The respawn timer spawns monsters on ALL...
It's a brutal skill, and the major problem with it is how you do not know your chances of success until you give it a try and fail. The...
Vampirism really runs out of gas around floor 8, 9 and 10. It generally cannot keep up with enemy damage output and you have to rely upon getting...
Interesting note! If you create a Pure Rogue character you start with a Stubborness of 0. If you create a Pure Warrior character you start with a...
I'm honestly not sure, since I always take at least one skill from another class. I've gone 6 Wizard/1 Rogue (just for Archaeology) and 6...
I think the function of Aethereal Missile is great. Mages needed some kind cheap magical finishing spell to chop off the last little bit of health...
Sounds like a fascinating mod, but what does it have to do with Walking Ley lines? Or did you also change the icons and title of the skill?
I've already started to discover new crafting recipes. The Royal Beater is apparently an upgrade to the Fine Steel Mace. I'll post the recipe as...
Any kind of salvage system would be extremely beneficial. If items could be broken down into about 3 different components and then 2 or 3 of those...
It's not so much a bug as an unintended feature. You cannot select a wand as your right click skill because the game thinks you keep trying to use...
Double Post converted to something useful! @Embolus Nope, I'm speaking specifically about using Solar Inscription to two-shot level 1 and 2...
I am only and specifically debating the early game of Necronomiconomics compared to the early game of other spell trees. Any further responses to...
There is inherent risk in using Necro spells /without/ significant benefits to back up those risks. Necro spells do roughly equivalent damage for...
If you have a skill that can target your inventory belt, you cannot right click on items in your inventory belt to make them the active item. For...
Curse of the Golden Ratio gives you zorkmids you can use to buy another consumable mana item or health item, so as long as you survive you come...
The leaderboard has no way to tell if you have modded the game. For example, one poster changed enemies to give millions of experience per kill.
Most early game spells do not notably increase your risk of death, or noticeably nerf your ability to deal subsequent damage, or drain your mana...
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