I've had problems trying to get multiple trigger on X effects to occur on the same skill level.
right now there are two ways to avoid corruption "This translation is all wrong" from archaeology can reroll your items bonuses, this only works...
This should probably be changed, since they both have AOE damage
you can make this with the currently availible modding tools.
warrior, wizard or rogue skill?
note: not intended to be an actual suggestion
[IMG] Just kidding i have no ideas.
it would require some kind of tile based crafting ui, where the player could specify exactly which wand he would want to recharge.
These ideas are not presented in an order for any reason, and in no way suggests skill level progression. 1. A "wand recharge" cooldown ability:...
ummm.... aren't you guys forgetting something? Why isn't veil part of the in-game sountrack?! this is the best track on the whole thing! [media]
I like this idea.
you do know that you can skip a turn by hitting the spacebar, right? if there is one tile between you and the bat, hit space and you'll be able...
The only builds i ever win with are mages. you need mathemagic.
[IMG] TINKERING Always.
I didn't read any of the abilities. What stopped me was the thread title "Mass murderer" Are you saying that underlying theme of the skill is...
From a gameplay balance perspective, you should also consider how skill level progression can be used to reward players with powerful abilities. A...
the only problem is that to make a crafting station, you need to get a craft station crafting tool. Or you could just make certain crafting...
when you add reagents to the reagent pool, it lowers the chance of finding any one reagent randomly
What I like most about this thread is how you used mods to create a powerful melee mage.
Some of the most powerful skills don't even give passive bonuses.
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