Fixed. Does it? I'm looking at your XML and the relevant parts are here: <item name="Poison Dart" iconFile="items/thrown_dart_poisoned.png"...
The Throwing skill really isn't worth it. Thrown weapons scale with :melee_power: To maximise :melee_power: you need a lot of Warrior skills A...
To put things in perspective, Necro's final spell is exactly the same as a Squid Bolt except: You can trigger it in the middle of a zoo (instead...
Probably just the new progress bar making it feel faster.
Not a bug. All of the invisibility buffs come with :sight: penalties.
To be clear, you can resist the self-damaging DOTs. You still get the debuffs that reduce :mana_regen:/:life_regen:/:melee_power:/:magic_power:....
I wouldn't worry about balancing around Necro given how it's already pretty broken. 'Necrodrain' debuff doesn't work because all %-based mana...
I've updated the mod on Dredmorpedia. I've also added some useful links between the item section and the craft section. amount isn't the chance,...
Updated: Added loading progress bar Added links between the Item section and the Craft section Added (incomplete) 'Stats' section Improved...
Dual wield "The Hexaxe of the Magic Axe Lords". It grants the 'Killing Blow' buff every time you kill an enemy. If you max out your damage to the...
Press + to speed up the game's animations. Press - to slow them down again. I never play on anything less than + speed now, and sometimes even...
I think you're still misinterpreting the idea. Here's a simplified comparison: Current System Enchant a Knobbly Staff: 25% chance of...
What stops you from getting past floor 3? Do you die from: Attrition (e.g. running out of food)? Being overpowered (e.g. a boss monster criting...
A stun is barely useful in melee? A DOT is better? Has the world gone mad?
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