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<effect type="triggerfromlist" /> triggerfromlist is a container tag. It should contain the various options that form the list it is selecting a...
Fairly certain that would limit you to teleporting on top of monsters. Aegho: It would be helpful if you posted your attempt. The reason you...
As I said, none of the knockback spells/abilities are significantly better than each other. I just tested it now with an amount of 100 and there...
Don't take what I say as the gospel truth. I've been wrong before - I just try to relay as much of the stuff I think I know from all the time I've...
Haunted's "kill buffs as a resource" idea is interesting, but the buff itself should not give such significant stat bonuses. With no points...
Yeah, I know. Really wish I changed over a while back but forgot about it. Will get domain up and running ASAP. EDIT: It's back up now.
^ I think we've already got a thread for 'must have' skills that apply to any build.
Okay, it's only on reload. (serves me right for rerolling my character trying to get better random crafting materials)
Except destructible walls are currently broken so you can never find the 'secret' :smithing: buff.
To get the thread back on track... Archery Front-load the ammo recovery Why: You can't use bolts effectively without high recovery. You only...
Plunder giving gems and :counter: overriding :crit: have already made Piracy useful. (Or at least, the first two levels. Never bother going...
Math? Blood Mage + Necro? Psionics? All you'd need is one streak of luck and you'd be set for the rest of the game. None of those skills belong in...
The formula I posted is exactly what happens. It ends when you reach a → sign. Unlike :crit: It doesn't increase damage. If :haywire: succeeds...
As Shadowplay said, none of Viking Wizardry's melee buffs benefit from significant magic power. That said, the only decent melee buff Power is...
DOT in Dredmor just means a spell that is triggered once a turn. It can be any spell - including template spells. For example, if you DOT'd the...
You might not want the player to be able to turn the effect on/off. Example: a skill that permanently polymorphed you. You can have DOTs and...
Only spells that have a valid target (a monster or a corpse) are to last over a number of turns. This is similar to the way Grandfather Clock...
I'd choose Swords 1-6 Axes 1-6 Maces 1-6 Staves 1-6 Archery 1, 3-5 Thrown Weaponry 1-5 Unarmed 3, 5 Shield Bearer 1, 4 Berserker Rage 4 Master of...
That depends on the buff. Master of Arms could have a defence-oriented buff (e.g. increased resistances or healing) while, say, Axes could have an...
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