It's a shame the knockback effect is completely unreliable. The devs tried to make it better by adding a second knockback effect in the latest...
Only way to get :smithing:6/:smithing:7 is in the expansion. There is a special "blessing" you can receive on the very lowest floors that'll boost...
I think that's more of a problem with the current 'multiple identical wands' system. Why do players waste inventory space carrying around 2 of the...
The trick is to use wands until they have 1 charge left and then sell them. Their cost isn't dependent on the number of charges left. --- 4....
The trick is to not get corrupted in the first place. Celestial Circle lets you: Easily reach :magic_resist:100 which makes you immune to...
Demonology is pretty much a must-have for any of my melee builds. Celestial Circle is way too good.
The level 7 crafts are possible in RotDG if you receive a certain blessing. Shame that by the time you can get that blessing you'll probably...
Mass Sleep Equilibrium Heals :life:30 (-1 * :life:) e.g. At :life:100 it deals :life:70 damage to you, at :life:10 it heals :life:20 Note: Just...
Just a heads up: the "Link to this" links are broken now (they depended on the old loading system). Have to figure out a better way to globally...
And player-hit effects (e.g. Blinding Flash from Radiant Aura) proccing when the player dodges.
Done. Only did that originally for fun. EDIT: Scratch that. The new loading mechanism messed this up because now the first item in each category...
They should add magic beans that you can plant to grow floating platforms that carry you over water. Or something.
If you use my Chronomancy® mod you have access to the Grandfather Clock Paradox™ which allows you to teleport back to shops at will. [/ad] (I...
Issue #1: Item Types The new consumeItemType values are pretty broken and not very useful. Some particular issues: weapon Shouldn't match...
As per the 'improving stats' thread, if your :trap_level: is high enough that traps are fully drawn / salvageable then you should no longer...
I'm not saying it's a fair trade. I'm just pointing out that the only time I ever step on traps is in +1 speed. That seems fair and makes...
Actually I only noticed the broken :resist_nercomatic: penalties because Dredmorpedia's 'resistance tag' parser catches both item/spell...
The increased risk of traps on +1 speed seems fair. If I played on normal speed I don't think I'd ever need more than the starting :trap_sense:1.
While the game is in the flux of development you're unlikely to get a reliable, human-written information source. That's one of the reasons I made...
FYI Sines is already aware of Dredmorpedia, but as he said it's not a complete substitute for human written wiki. That said, I'm planning on...
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