Bugs The amount attribute of "removebuffbyname" doesn't work. It still removes an entire stack of buffs when amount="1" instead of only removing...
Whoops. Too much theory, not enough practice in my part. Also you just exposed a bug in Dredmorpedia where minePermanent="0" is ignored. Thanks.
I fully endorse this mod.
Still doesn't let you cast on non-empty floors. Only the other 'targetfloor' summoning spells do the 'randomly target another tile' thing. Even...
This Translation Is All Wrong Take a massively corrupted artifact... [IMG] ...First re-translation... [IMG] ...Second re-translation......
I'd trade not being able to use items for getting non-polymorph skill stat bonuses any day.
Balance feedback just from browsing the XML: General Most official skill levels give you either: Lots of stats Few stats + a proc or ability...
Equipment being usable by 'anybody' is part of the problem. When I made the original 'new combat mechanics' post I was envisioning two distinct...
Your buff is missing the smallicon attribute. When stuff breaks compare it to an existing, working example. Take one of the official buffs and...
Crash to desktop is usually caused by icon issues. Double check your file paths. Most people put their icons in /skills/ instead of /mod/skills/....
Nothing. They're old and no longer used.
Your posted code isn't using a buff.
Change it to this: <spell name="Rousing Diction" type="target"> <effect type="trigger" spell="Rousing Diction 2" amount="1" /> <anim...
Confirmed on IRC that the block damage formula has not been changed. So block is just straight-up better now (or at least, crit is worse).
Criticals just double your :melee_power:.
The block formula divides mundane ( :dmg_crushing:/:dmg_slashing:/:dmg_blast: ) damage by 4 and exotic damage by 2. (I never intended changing...
There already is a Batty polymorph spell. Look at 'Batty Form'. This is probably a case sensitivity issue. Make sure you correctly capitalize...
If you have two polymorphs at the same time the game crashes when the second one ends. e.g. Batty Form -> Diggle Nog -> Diggle Nog Ends -> Batty...
Maybe try a 1 turn polymorph. I've tried something similar with the book animation in Chronology. --- For the wand, have you considered just...
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