By reloading. You're doomed to crash if you ever have two polymorphs at once. Should probably just edit the spell and remove one of the polymorphs.
Said it before: play on non-permadeath but play by permadeath rules. It's the only way to be safe. Either that or go up/down stairs every time...
Not sure why two cast-proc skills would be overpowered when combined but perfectly balanced alone. If they're overpowered because... Free Mana!...
1) The point I was trying to make is there are tons of ways to get a +:melee_power:5 (thrown) damage boost. First, as Null said, you're losing...
Disagree with the concept of 'accepted OP combinations'. If a skill combination breaks the game it's either a bug (e.g. Killing Blow + Ranged) or...
Don't do this. Paralyze durations stack. Just use: <effect type="paralyze" turns="1" resistable="0" /> It works fine. I've used it in my mod.
Okay both Swiftstriker and Dire Gourmand should be updated. Your items weren't appearing because of the item "Delicious Diggles & Other Tasty...
You mean fixed right? The teleport is meant to drain 75% of your mana, as per its description, but it's bugged. --- Regarding the comparison,...
Can you add the cooldown/attacks/hits/etc icons as well? E.g. [IMG]
Off the top of my head: mine: Whether or not the spell is a mine. mineTimer: How long the mine lasts. mineUseGlints: Whether or not the mine uses...
Sorry for the delay in updating people's mods. I'll get on it later today.
Before we can talk about balancing mods we should probably decide which official skills are balanced. For example, compare The Black Spot to...
Fortunately Universal Principles more than makes up for the lackluster/buggy earlier tomes.
:magic_resist: now blocks paralysis, preventing you from having a 100% guaranteed stun lock by spamming shove Saving/reloading causes most (all?)...
Thinking about this more and I'm really liking it. Code-wise, you can make the artifact get destroyed without having to use Archaeology's...
Those numbers came from looking at an image I made awhile ago to compare Evil Chests with smithing. Hard to make accurate guesses since I didn't...
:burliness:1 = :life:1 :melee_power:0.33 :block:0.16 :nimbleness:1 = :dodge:0.5 :edr:0.33 :counter:0.16 :sneakiness:0.75 :sagacity:1 = :mana:2...
Basically, better random stats the first time the item is given random stats (either by Krong or when it's generated as a quest reward / uber...
Thoughts: Why does it reduce :resist_righteous:? Both from a thematic and gameplay perspective I'd prefer it giving you :resist_righteous:. Any...
Confirmation Spell Trigger Shows a confirmation dialog. If the user clicks 'OK', triggers a spell. If the user clicks 'Cancel' nothing happens....
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