Nothing. They're old and unused like the latin names. Also, considering monsters can't move and cast at the same time, why don't you just give...
You could fix it by changing the trigger on kill spell to a new spell that triggers 'Killing Blow' after 1 turn.
Seems to be something like: (Dungeon Floor ± 1) × [Random Stat] (Dungeon Floor × 2) × ( :dmg_necromatic: or :dmg_putrefying: or :dmg_toxic: )...
The artifact's quality bonus is only applied once - when the item has random stats generated. All rings and amulets you find (excluding specific...
The Black Spot is worse. 70 turn cooldown single target debuff. Doesn't even reduce crit chance. Terrible ability.
Both those mods should be updated now.
Things that'd improve NTTG mode (in my opinion): Shop on every floor Monster Zoo on ever floor > 1 One of each type of Vending Machine on every...
Should probably add a rule that you have to use melee and not just play a mage. Otherwise it's a cake walk.
Can you try a hard refresh by holding shift and pressing refresh.
I do all my testing in Chrome. When you say it crashes, does the browser just stop responding and a sad face appears? Or does it just sit there...
Only way to achieve this right now as far as I know is with the 'buff icon bug'. If two buffs have the same icon you can only have one of them...
Well I'm still tinkering with it but I've been busy with other things. Here's my current version with tweaked timing and a new final level:...
Try a type="target" spell that contains the debuff and triggers another spell that contains a self="1" buff. If that doesn't work, try three...
My point is modders should stop picking nice, visually appealing 3-digit ids for no good reason. If you stuck with the cold logic of the RNG this...
You guys know you can pick obscenely large numbers for your ids right? Just copy and paste from a random number generator and there's almost no...
That's an interesting idea. Keep the chance at 1% but make the buff give you near invulnerability for a short duration.
Dredmor was made immune to paralysis a while ago. Not sure if resistable=0 will override that (doubt it).
It only seems to consume items if there's a <effect type="spawn" itemname="Blah" amount="1"/> in the item spell. The 'Blah' item will not be...
:dmg_crushing:1 is pretty decent? I'd hate to see a bad weapon then. (the Aluminum Tube recipe seems to exist just so you can craft a Clockwork...
I've been trying to fix this for a while. It's especially annoying because I can't seem to reproduce it on my computer. Can you try again now?...
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