Might want that.
It's a case of theme vs balance. Thematically, sure, it goes better with Smithing. Balance-wise, removing Krong curses is a much more powerful...
Don't think you can do much until the devs fix the corpse bug. Same thing happens with a bunch of normal spells too. For fun try casting a...
What about... New ability for Level 5 Smithing: Beat out the Corruption Removes 1 corrupted stat 99 turn cooldown Changed ability for Level 7...
Really? [IMG][IMG][IMG][IMG][IMG]
Added to Dredmorpedia (mostly just so I don't have to sift through the xml). (also it's kinda pointless because dredmorpedia doesn't show rooms yet)
What I think the combat calculation should be: (the calculation ends when you reach a →) If :dodge: → No damage If :crit: → If :counter: → No...
Also seems to happen with the Helm of Threepwood.
Never take a weapon skill unless you're dual wielding. The most important parts of each skill: Swords = :counter:18 Maces = :crit:8 + 100%...
Tinkering gives you :savvy:15 overall.
Yeah, a game-winning strategy is dual wielding Universal Principles for the ridiculous stun chance/duration.
It can also randomly stop working on your artifact and instead show 'you are now lost in your own museum' when you try to use it. Even on the...
And that's why you always bring a knockback skill or item.
Not with the current enchantment system. You can't get any crafting stats from Krong. Well they have a different class name (via...
Perhaps Tomes could have a tiny chance of getting :smithing:, :tinkerer:, :alchemy:, :wand_burn:...
The devs really need to add a chance for named monsters to have :magic_resist:100 or :reflection:100 so that magic users can have just as much fun...
Right, but it's not about 'true' randomness. It's about designed randomness. Compare the level generators for these three games: 1. A Maze...
It used to. Now it's just a normal aimed teleport (like Mathemagic).
So make all the gem transmutation recipes require level 3 Alchemy. You still wouldn't need a 'pre-gem'. The most expensive gem sells for about...
I'd rather take gem transmutation out of alchemy. Too many recipes in the other crafting skills depend on rare gems. It's even worse for the...
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