Changelog Added 'Monsters' section Added (incomplete) 'Data' section Still considering the various suggestions made - haven't forgotten them.
Lord Dredmor will always been on the last floor. If there are downward stairs, you're not deep enough.
Do people want to comment on every individual item/skill/craft/spell? ...that might be a bit hard, given this is not using any sort of wiki...
I'm not exactly sure what you mean. At the moment the mods are added manually be me. They are in-dispersed with the normal/expansion data. I'm...
:magic_resist:100 makes you immune to corruption. Yet another reason why Demonology's Celestial Circle is a must-have for melee users.
#gaslampgames on quakenet
Depends on the spell. Some cast projectiles (Obvious Fireball, My Chemical Explosion, Deathly Hex) while others are instantaneous (Pyrokinesis,...
Golemancy. Walls are severely underrated. Best survival skill in the game. You could take out a Zoo with Pyrokinesis and Walls alone.
Right, but what about a spell like 'Cogito Ergo Splat'? It deals :dmg_existential:5. I tried testing it and it appeared to be adding crushing...
Added. Although I'm not sure what damage type the additional damage is.
The throwing recipes were never originally part of Smithing - they were 'thrown in' a couple of releases back (from a community recipe pack). I...
I'd call it a big issue. Phylacterys are pretty much a 'get out of jail free' card: Restores :life:50 + :magic_power:/2 Recovers :mana:20 Curses...
Added to Dredmorpedia.
Updated it on Dredmorpedia. Shouldn't the 'Eye of the Storm Effect' DOT trigger specify an amount of 8?
What do you mean 'the overall percent'? [IMG] That's after one (resisted) casting of Pyrokinesis with a measly 10 magic power. The second...
One idea I had for balancing Promethean was to remove the :resist_conflagratory:6. Makes it similar to Necromnicomics - you can potentially kill...
Useful for Demonology as the only monsters that deal Righteous damage are animals.
I just beat the expansion with this: Unarmed Shield Bearer Flesh Smithing Smithing Demonology Archaeology Golemancy On GR you need 12 Health...
Throwables in Smithing are just a bonus - I'd rather the focus be kept on equipment. --- I used to pick Smithing because of certain key items...
The problem isn't DOT spells, it's the 'burn' effect. It seems to deal damage as a percentage of maximum HP. Igniting a monster with 1,000,000 hp...
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