You realise it's not as amazing as you had hoped. You also realise that most Necro debuffs start at different delays and the wand only removes...
One thing to keep in mind is that only artifacts can be corrupted. Artifacts are items that have randomly generated stats, typically with a unique...
Open spellDB.xml in .../steamapps/dungeons of dredmor/game/ and edit this: <spell name="Corrupt Equipment" type="target"...
I agree that traps can be a pain if you use WASD movement and only have 1 :trap_sense:. Picking Burglary or Archaeology definitely helps - I don't...
If you select the recipe so that red outlines of the ingredients appear in the crafting tool the result will stack.
The expansion will be adding 'Tomes' which provide exotic damage/resistance and come with guaranteed procs. Remains to be seen whether they're...
Bandaid solution would be to go up and down some stairs so your autosave is updated.
Yellow patches on the minimap seem to show quest-related monsters.
I've noticed certain enemies seeming to have more health than they should (e.g. Blobbies) but the example you gave seems normal. Unfriendly AI...
@123stw: Try Fleshsmithing. It should be way better now that healing is fixed. Knit Tissue gives you an 11 hp heal + 7 hp for every 4 magic power...
Was the spellcaster AI changed somehow? Fighting a Zoo on level 3 and I'm left with 9 Octos that refuse to come out. [IMG] Every time I try to...
Undead Aethernauts are too high up on the tile. It's hard to tell which square to click in order to hit them.
Well I'm stuck in a permanently polymorped state and can't use any skills. Every time I go up and down stairs my sprite changes to a different...
Playing a 'serious' build now as an Emo Viking Blood Mage Pirate Smith who dual wields Maces. Just cleared the Zoo on level 2. Thoughts:...
New stat I'd say. This icon was added on the 8th of November: [IMG] (stat_reflection.png)
The one thing I'd like from an anti-RNG / survival skill is a one-hit-kill avoidance skill. Something that lets me melee Named monsters without...
It's a shame processing paralysis twice doesn't increase the duration. With Magic Steel, Assassination and Maces I can get up to around 50% chance...
Well the Jingly Jangly Staff of Crystals does 1 less damage than the Flail of Pleiades. It only stinks in comparison to a couple of rare artifact...
Dual Staves gives you +16 block and +4 magic power. 2 x Jingly Jangly Staff of Crystals gives you another +10 magic power. This is particularly...
I'd say it would only be worth it for Maces and Staves. Both have procs/abilities that knockback/paralyze the target which synergise much better...
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