You forgot extra damage taken by increased miss chance and discrepancies in enemy dodge stats late in the dungeon. Or skill sets that aren't 7...
I think what's tripping people up is the need to "break" something about dual wield so eventually it will need to be "fixed" somehow. There's no...
That's much more what I had in mind. Good show, as always. Curses, foiled again! I guess this is why the internet is full of idea men, eh?
I certainly agree that you get a big benefit for free as dual wield is now. I just think that having a flat heavy-handed penalty seems...
My gut reaction to the :edr: penalty on dual wield is that it's a bit steep in some cases. Removing most of the :edr: from weapon skills mitigates...
As the title says. Discussed here: Essential Core Skills Rebalance II: Electric Bungalow Just to forward Shreeper's idea... as it stands, the...
This seems like such an obvious change I can't believe it hasn't happened yet. Has this been suggested elsewhere? If I credit you and this thread,...
I'm still reading it all, I just don't consider myself experienced enough to have much valid input.
Oh god... if Boatmurdered is a direct influence on the game, I weep. With joy or trepidation I know not. But there is weeping being done.
Sounds about right. I've never seen anything whatsoever compelling me to go past 3 points in demonology, and I didn't even know about the...
I didn't mean destroying an item, really. I'd say a failed encrust adding penalties would be closer to destroying an item than what I meant. I...
I'd rather see instability procs that tank your resistances to instability procs. Encrusting could still have risk/reward, but the risks would be...
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