Interestingly, BGH is becoming one of my favorite "throw away" skills - skills I don't plan to put points in, but take just for their lvl1...
I like clockwork knight - but I don't see how it could be that beloved - is it because you love having just a bit of Smithing / Tinkering? Is it...
5 extra damage on your 10-charge bling wand is worthless compared to almost any other tier-2 skill you could get. It's certainly better than...
If you can get by with Vamp healing - you'll do quite well with regular healing.
You do. However, it appears that armor is a special case, because characters have a "default" armor. In some cases, the "default" armor for one...
Hmmm - it appears you are correct. Apparently if you have a majority of warrior skills, you get leather armor by default - which can be...
Certain skill lines start you off with some basic equipment. If you have duplicate equipment (two hats, say from Astrology and Golemancy) the...
I don't believe there is an tactical paradigm - either your human form is stronger (because of your skills + spells) and you have no reason to...
Vampirism significantly reduces your ability to heal, in exchange for a couple of poor healing abilities. It makes the game more challenging,...
Crafting tomes would be cool. Some wizard-appropriate gear would also be nice. Honestly, I'd love to see a way to just "craft" additional...
I was just thinking of multiple recipes creating the same thing - which I believe can be done in a straight-forward manner. Making them distinct...
I'm playing another wand-using character, and I think I've put my finger on why Wands are so "meh" compared to Smithing, Alchemy, or Tinkering -...
I'm not 100% sure I follow what you mean - do you mean you dislike giving monsters a status effect which debuffs :resist_nercomatic: when the same...
Not at all. I actually think the idea of making Vampirism a healing-based skill tree is quite a good one. And, frankly, I was disappointed that...
transformation lasts 33 turns, with a cool-down of 50 turns. I'm actually not sure it would be OP. Werediggle characters come in two types: 1...
Ok, if you want vampires to play like that, then I propose the following: Vampires retain the ability to eat food. (Maybe call it...
I don't wish to be obstinate - but I honestly think that "make Vamp on par with other forms of healing" is a terrible way to go about adjusting...
My idea for buffing Were Diggle was to simply heal the player 100% when changing from human to diggle. That would make me really eager to switch...
Lorrelian's write-up on Smithing is excellent - totally nails that the biggest consistent benefit is good :armor_asorb: in the early game - which...
Hey - I also noticed that BGH has +2:sight: - that's new, I believe. Was that you as well?
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